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Profile
Name
JoeKer Wilde
Description
The #EmptySpace bringing you #IntoTheVoid. "Joeker Wilde" TNI UK Co-host for Total Nonstop IMPACT & Doom 2 WAD author DBJ87. Visit the TNI YouTube channel for the best TNA Wrestling news, reviews, interviews & podcasts.
Doom 2 WAD Videos on my channel are from my own Doom projects (unless stated otherwise obviously). Uploads Casual showcasing of favourite games (not speed running, guaranteed 100% walk-throughs & all the expected extras) just for fun.
Regularly post a #DailyGiggle. A series of Random Short memes-videos shared around other platforms I'm using then also posted here for shits & giggles & to hopefully bring back some kind of joy & laughter to the ever increasingly miserable world we're living in. All no context nonsense/target audience/meaning or message... Things were made "Just for Fun" once upon a time, even on YouTube!
Channel's not about "Comment/Like/"Share/Subscribe", as much as I appreciate anyone who does, I won't be begging any viewers to do so.
Doom 2 WAD Videos on my channel are from my own Doom projects (unless stated otherwise obviously). Uploads Casual showcasing of favourite games (not speed running, guaranteed 100% walk-throughs & all the expected extras) just for fun.
Regularly post a #DailyGiggle. A series of Random Short memes-videos shared around other platforms I'm using then also posted here for shits & giggles & to hopefully bring back some kind of joy & laughter to the ever increasingly miserable world we're living in. All no context nonsense/target audience/meaning or message... Things were made "Just for Fun" once upon a time, even on YouTube!
Channel's not about "Comment/Like/"Share/Subscribe", as much as I appreciate anyone who does, I won't be begging any viewers to do so.
Subscribers
242
Subscriptions
Recent Activity
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JoeKer Wilde
After recently playing the map, the Pumpkin King himself
@decino
pointed out a few oddities & changes that viewers agree with, on next update (quick fix update).
Ticks & Trites will be targeted by Auto-aim this was disabled to add to their danger factor as they can be wiped out very easily & it made Grenades or Mines a lot more useful but with the much welcomed feedback this will be changed.
Berserk/Insanity Rage Uppercut will have it's attack hitbox changed to inflict damage earlier, the sprite is moved through offset changes rather than multiple sprites at every position for smoother animation which made placing the timing of the punch hitting tricky & I didn't want to add several hits into the attack as it would be too powerful.
The Berserk Kick/Duke Nukem Boot will be added as a "Special Attack" with the intention to (at some point) possibly knock lighter enemies backwards (anything lighter than the Mancubus or Aracnotron & just non Boss monsters), similar idea seen in several partial or total conversion WADS but I'm nowhere near as talented as those guys & probably won't be giving each enemy that can be affected, a custom set of sprites & custom animations, it's just too complicated & I'm not taking sprites from Brutal Doom or Project Brutality to substitute them or act as a base to then edit from as permission to use them is not allowed as stated on both WAD's permission credits etc.
I intend on adding a "Boot Camp" training map too where players can test out the weapons, items, new mechanics & gameplay changes such as climbing, destroyable walls, scripted events with Shootable Switches, Ally Marines & the option to face off against the enemies added to the WAD for practice (but this sadly will be spoilers for some, but an entirely optional area of the map), once that map is complete (currently working on MAP13 but delaying that isn't an issue), I'll add it to the WAD with the other changes mentioned.
Would like to once again thank Decino for allowing me to send the 2025 demo for his User Submission Round 4 Playlist, been a huge fan for many years & the feedback given from him over the years has been very helpful. Link to his video below:
https://youtu.be/-fHb9GyhG6Q?si=qr9ql...
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JoeKer Wilde
Hail to the Pumpkin King himself
@decino
asked for some user submissions last year to play around with & one my maps from the ongoing Project on my Channel made the cut! Truly honoured to see one of the most inspirational Doom Guys having a blast with this!
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JoeKer Wilde
New "Doom Community Playlist" Videos are set to be recorded alongside the ongoing Freedoom Phase One recordings. Author has re-imagined Ultimate Doom Episode 1, 2 & today has launched Episode 3! Full details will be added with the videos including download links to his WADs from forums.
Recently downloaded Alando1's Doom Tribute WAD which has now been updated after it's 10th year anniversary. This was one of the biggest influences for me to start pushing everything I have been working on online, wads made by Alando1 also helped me create the Allied Marines featured in my projects (alongside more advanced Marines that use multiple weapons, special abilities & even heal themselves but they may be appearing later 😉 not looked at them since 2018 when they were a prominent part of my previous Doom 2 project) as well as create basic cutscenes in game so revisiting anything by him is a huge treat.
Once I've replayed the Doom Tribute WAD again I'll be recording a series for that too, I was going to start a series with the version I already had but some it's maps don't function as they're intended to on more modern versions of GZDoom so finding an updated version of the WAD is just amazing.
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JoeKer Wilde
Doom 2 "Empty Space Chapter 1" update & upcoming projects
December 2025 through to mid April 2026 has seen several huge changes to the 10 maps in Episode 1 & some minor changes from global scripts & effects added on Map 11 (start of Episode 2). Uploaded the full showcase of the new changes also played under the additional difficulty setting created which cuts out the help from any Ally Marines, Friendly Turrets or summoned monsters by the Player, forcing a more "true" Ultra Violence experience for those not wanting the extra help. Download link is also updated with 2 versions of the project one with Midis only & the other with some of the maps using the music tracks added that were showcased in V1 Pistol Start Playlist.
Opened an invite to any Doom authors, experienced or newcomers to contact me if you want some extra help in showcasing their projects. Will be more than happy to try their work out & hope that the extra exposure helps them.
Fallout New Vegas or Cyberpunk 2077 playthroughs were forthcoming but recently had to run a fresh installation of New Vegas (good old Bethesda, oh so reliable) so need to check everything is loading & running OK.
As for Cyberpunk, I'm currently running through a fresh start to "plan" the direction the upcoming run is taking (I did start recording but forgot to switch off nudity 🤣 and didn't notice until starting Act 1 so, just over 2 hours of footage deleted & CapCut has really crap censorship filters 😅🤷♂️) ... Chances are I'll not follow the direction but just having a blast on my 6th trip through Night City, let's make "Lucky number 7" the full recording instead...
Also aware of the unfinished BioShock & TNT Evilution playlists but will scrap & restart both should I ever return to them. Great as BioShock is the chances are TNT Evilution will be first.
Empty Space Chapter 1 Maps 1-11 V1.3
https://youtube.com/playlist?list=PLw...
Doom Community Playlist
https://youtube.com/playlist?list=PLw...
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Friends (1)
Channel Comments
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joekerwildeDBJ87
(1 year ago)
Bought all the live shows except 4 (wasn't in stock) back in 2005, had to stop this DVD several times I was laughing so hard I thought I was going to pass out
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jean-lucpicard5510
(1 year ago)
00:15 Dennis Norden moment.
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chrisbaguley8737
(1 year ago)
Brilliant comedians
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danielwilliamson6180
(1 year ago)
1:18 and 2:21
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nigelgreen9369
(1 year ago)
Stills reminds me of all the daft student plays we put on including one where there was a brilliant opening where someone's costume change literally left him to have to apologise and turn around as our MC and zip up his pants. And the audience went wild.
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berendharmsen
(1 year ago)
I indeed always wonder about how staged many of these moments are - given that 'it's all about the laugh' and they know damn well this will always work - but I agree it's played out to perfection:
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